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Sid meiers civilization beyond earth launcher
Sid meiers civilization beyond earth launcher





sid meiers civilization beyond earth launcher
  1. #Sid meiers civilization beyond earth launcher mod#
  2. #Sid meiers civilization beyond earth launcher update#
  3. #Sid meiers civilization beyond earth launcher driver#

ĝon't treat player as a deal breaker just for going to war with a player again. Resurrecting a player will have both sides forget any denouncing that happened before resurrected.

sid meiers civilization beyond earth launcher

Also implemented a new factor: Attempting a coup in a location where there is no defending spy (the current ally does not have a spy there) is >=2x as likely to work as it would if there was a spy there. Ĝorrected an issue that caused the AI to attempt coups too often, when chances of success were too low.

sid meiers civilization beyond earth launcher

Now the credit toward a RA will be based on Science earned that turn. when you finished a tech and the extra research was being applied to the following tech). Research Agreement code was previously giving double-credit to research "overflows" (i.e. Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement. Unique luxury is given back upon liberation. Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). German UA and Oligarchy social policy now work together correctly. Save games that were started before the fix will not be corrected.

#Sid meiers civilization beyond earth launcher mod#

Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay.

#Sid meiers civilization beyond earth launcher update#

Nov 1, 2012Civilization V Update Released Here's an example from the a, changes are in red.įunction ShowHideHandler( bIsHide, bInitState )Įvents.SerialEventGameMessagePopupShown(g_PopupInfo) Į(g_PopupInfo.Type, 0) ĬontextPtr:SetShowHideHandler( ShowHideHandler ) Modders need to ensure they are calling the SerialEventGameMessagePopupProcessed event immediately with pop-ups. Fixed an issue on slower video cards where terrain displayed in large quantities, or with rapid draws (like clicking rapidly around the mini-map), could cause the game to unload the terrain system, resulting in large amounts of checkerboards. Fixed an issue where the Workboat model exhibited graphical corruption. Fixed multiple issues with the pathfinder that was causing units to exhibit inefficient movement choices. Fixed an issue causing Denmark’s trait (allows disembarked units to have an extra move after landing) to not function correctly. Could also cause modded saves to be corrupted or crash on load. Fixed an issue causing mods to constantly reload each time the user visited the mods area. Please see our note at the bottom of the change-list on how modders can correct this. NOTE: The cause of this could also exist in existing mods. Fixed an issue that was causing the pop-up queue to stop displaying in-game pop-ups until the game was reloaded. Fixed an issue where the DX9 version of the game could become unstable or crash if started multiple times in the same session.

#Sid meiers civilization beyond earth launcher driver#

On certain video cards, after playing for a short amount of time (or across a number of short games), the game could exhibit strange graphical behavior (rapidly blinking graphics, terrain unloading, etc.), which could eventually lead to a driver failure or hang. A city-strike or ranged unit could cause the game to crash when playing in the DX9 version, mainly in full-screen, but could occur in windowed mode as well.







Sid meiers civilization beyond earth launcher